© 2015 BrashMonkey LLC. All rights reserved. Spriter Feature Comparison
Create rotated, flipped and scaled clones of entire animations
Spriter Pro
Free
Animate with bones or by controlling images directly
Basic easing features
Onion skinning to see previous and up-coming key-frames
Basic IK (inverse kinematics) support
Trigger and preview sound effects at any point in the timeline
Lip-sync via Papagayo
Export animations as PNG images, strips, sheets or Gif Animations
Automatically import sequential images as animated sprites
Create named action points per frame and set their angle
Set “animated” variables for your character anywhere in the timeline
Create “Triggers” anywhere in the timeline to initiate actions in-game
Set “Tags” to any part of the timeline to designate “state changes”
Create character variations by swapping image sets (Character maps)
Use animations within animations to make complex scenes easily
Merge separate Spriter projects into one (Great for teams making games)
Deformable sprites (image warping)   COMING SOON 
Spriter enables the “modular” method of animating where frames are constructed from many small, re-useable images (such as body parts). This method of animating offers many benefits for several aspects of a game’s development and for the finished product:
• Save Time! -  It doesn’t matter whether you are an experienced game design artist or an aspiring game maker.  Regardless of your skill level, you will be able to spend far less time tweaking and polishing your game art if you are using Spriter since it will allow you to reuse just a handful of modular images in order to create all of the animation frames required for your new 2d game character or special game effect.  • Instant Iteration! - Let’s say it becomes necessary to change your game character’s head configuraton during the final design stage. If you have Spriter in your 2d design toolbox you will only need to change a small handful of the head images since the modules are set up to be used across all animation frames. Instead of having to face the huge task of redrawing or editing the head in every single frame of your full frame animation, you can now turn what would have been a lengthy and potentially expensive task into a quick and painless one. • Custom Tweaking - Because the modular images (game character body parts) can be freely nudged around or rotated, you will find it much easier to make tweaks that might become necessary during gameplay testing. Spriter makes it very easy for the professional game artist to deal with whatever tweaks the designer needs to make. • Unlimited Character variations! - Not only does this method allow for super fast and painless creation of alternate characters based on the data from another character, it’s also a memory efficient way of creating all the variations of a character that can change throughout a game (such as collecting powerups and new equipment). Huge savings of both file and heap space! - Instead of each frame of animation being a large complete image, it’s simply a tiny amount of data storing the position, rotation etc of each small and re-used “body part” sprite image. The larger and more robustly animated your game characters and special effects are, the greater the savings will be.
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Add custom watermarks while exporting images or Gifs
Advanced easing curve options
Adjust pivot points for each image
Use individual PNGs (or JSON spritesheets) from any source to animate
Scale and rotate any object per frame
Set the opacity of any object per frame
Full IK support and IK locking (forward kinematics)
Create multiple “entities” (animation sets) per file
Create named collision rectangles per frame
Create horizontal and vertical guidelines on the canvas
Lock or hide individual objects to protect or hide things as you work
Advanced automated control features for animations within animations
Auto update detection 
Auto save feature
Over 260 Free Spriter Animations (for use in your games royalty free)
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